You can be wandering around a space POI without any clue that an OPV just flew in from outside scan range and whacks you with a missile. that you might as well not be wearing armor). There is no HUD indicator that your armor is at 0 durability unless you know to go look for it, nor any real explanation of the effect (i.e. You have no warning that getting attacked by certain enemies will give you parasites, and you can easily die before you figure out how to find treatment, if it's even available to you. I accept death (and death loops) as part of this game because there are too many aspects of the gameplay that are unguided and lead to rapid deaths. Pacman or Dig Dug or Tetris but an open-world, crafing/exploring, adventure survival game like Empyrion is hardly an arcade game. To be clear, the phrase DOES make sense for an arcade game like Ms. Saying "You're not meant to never die" in a survival game is like saying "Your meant to never win" in a game like chess, or countless other games. NOT DYING IS THE WHOLE POINT OF A GAME LIKE THIS. But when people say things like "You're not meant to never die," it makes me think they really do not understand game design in general or this type of game in particular. No user would be reasonable to take offense from a random death here and there. I completely empathize and understand that, designing to achieve challenge while also never creating "unavoidable and inevitable death" is going to be extremely challenging for a complex, open-world game like this. In my opinion, the inclusion of any game elements which are unavoidable and inevitably lead to death is not only a reflection of a profound misunderstanding of the games core design but some sort of twisted view of what is "fun" in a game like this or what is fun to design into a game like this. As such, focusing on the idea that death is inevitable seems to me to contradict major core features. But it also offers much more rich and varied content and experiences that have little or nothing to do with risk of dying, and it also offers many additional methods and emergent gambits for avoiding death. One of the key reasons the mod is popular is that it makes surviving much more challenging. It may well be designed to make surviving quite challenging on even 'easy settings," and there is nothing wrong with that. Clearly the core point of the game is to SURVIVE. It is Empyrion Galactic Survival, not Empyrion Galactic Inevitable Death, or Empyrion Galactic Death Simulator. I keep encountering people saying this "You're not meant to never die in the game" thing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |